Back to experiences

Project

Semiconductor Skills in Schools

A programme of hands-on resources and support to teach core electronics skills plus careers events to inspire young people about the industry.

Semiconductor Skills in Schools

Is this experience available at your school?

Check here, it just takes a second. If it's not available we'll direct you to experiences that are!

Designed to help students understand the diverse careers available in the semiconductor industry, this project combines full day career events at universities and workplaces as well as giving students an opportunity to get hands-on with electronics through free classroom resources.

It's completely free for schools to take part and the provider's reusable Music Mixer and Logic and Arithmetic kits, designed to support Physics and Computer Science teaching at GCSE/SQC and A level/Scottish Highers, are accompanied by comprehensive teacher and student resources.

This initiative will be focused on providing regional support in North East England, South West England, central belt of Scotland, South Wales and Northern Ireland.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Electronics, robotics and programming
    • Energy and environment
    • Entertainment, sound and lighting
    • General engineering
    • Materials, products and manufacturing
    • Medicine and healthcare
    • Space and aerospace engineering
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - Using imagination and generating new ideas

  • Listening - Receiving, retaining and processing information

  • Problem solving - Finding solutions to challenges

  • Teamwork - Working cooperatively with others to achieve a shared goal

What the teachers say

We would love to read all about your time with this experience!

Log in to write a testimonial
Icon representing Secondary education Secondary
Speaker

STEM Ambassadors

STEM Ambassadors from a wide range of STEM-related jobs to help bring subjects to life!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Free
Icon representing Secondary education Secondary
Workshop

Logistics Factory

Build, build some more, build higher, build faster, build better!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
Icon representing Secondary education Secondary
Workshop

ECO Factory - Sustainable Logistics

So you thought logistics was easy! Get into the 21st century and make your products and factory truly sustainable and environmentally sound!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
Icon representing Secondary education Secondary
Workshop

Gearbox

Design, build, test! Get your teeth into this workshop and be spurred on to success; discover enlightenment in the world of dynamics and power transmission!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
Icon representing Secondary education Secondary
Workshop

The Pipe Bridge Challenge

Tomorrow's CO2-free, H2-full world needs expertise now!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
Icon representing Secondary education Secondary
Workshop

Crumble coding and engineering

Engineer your own machine, then bring it to life by coding the Crumble Microcontroller!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies

Careers resources