- Ages 11 to 16
- In-school
- 1 September 2025 to 31 July 2026
- 1 to 2 hours
- Cost applies
Workshop
Guide students through transforming ideas into business plans using CirKits Ltd® as a case study with evidence of steps taken.
Engage your KS3–KS5 students (ages 11–15) in an exciting, hands-on workshop that guides them through transforming ideas into business plans using CirKits Ltd® as a real-world case study.
This immersive experience shows the progression of an entrepreneur—from building knowledge and networks to achieving sustainable success over time.
Students learn what it takes to be successful, with clear, step-by-step practice that highlights essential STEM skills like problem-solving, creativity, and leadership. The workshop connects these skills directly to diverse STEM career pathways, empowering students to see how technology and innovation can drive entrepreneurial opportunities.
Using the award-winning ComponentBuilder®—which combines 3D printed models with an interactive AR app—all resources are provided for a dynamic, adaptable session tailored to students’ ages and questions.
This workshop not only deepens curriculum engagement but sparks ambition and confidence for GCSE choices and future careers in tech and business.
Cost: £225 half day (3 hours) or £450 full day (6 hours). Additional £100 if your school is outside West Yorkshire.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Learning what the engineering workplace is like
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Planning - Setting goals and designing routes to achieve them
Adapting - Overcoming challenges and setbacks to achieve goals
What the teachers sayLog in to write a testimonialWe would love to read all about your time with this experience!
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A workshop that lets students explore the inner workings of computers using 3D-printed models and AR apps.