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EcoCode with the micro:bit

Workshops that empower students to explore sustainable computing. Using the micro:bit, participants design creative, climate-focused tech solutions through the lens of the latest research into sustainability.

EcoCode with the micro:bit

EcoCode is a suite of face-to-face workshops that help pupils explore sustainability through physical computing. Using the micro:bit and real science contexts, students design, code and test technology-based solutions inspired by current sustainability research.

Delivered in schools by trained Digit<all> ambassadors who are experienced Computing educators, EcoCode workshops support computing and science learning while showing how digital skills can be used to tackle real-world environmental challenges.

Pupils will:

- Use the micro:bit in hands-on, practical activities
- Learn core computing concepts, including algorithms, sequencing, selection, inputs and outputs
- Apply computing in real environmental and scientific contexts
- Develop problem-solving and computational thinking skills

Workshop themes

Schools can choose from a wide range of workshops inspired by sustainability and science research, including:

- Animal adaptations and survival
- Climate, temperature and environmental monitoring
- Light, materials and colour
- Plants, ecosystems and biodiversity
- Sensors, data and digital systems

Topics include: Cosmic Rays, Frog and Cryo-coolers, Penguin Feet, Spider Silk, Plant Partner, Polar Bear Hair, Projectile Slime, and more.

Workshops are tailored to different ages within KS2–KS3. Digit<all> will recommend suitable options based on your pupils’ needs.

Workshop formats and practical details

- Workshop length: 90mins (or 60mins if preferred)
- Half and full day delivery available (until midday or 3:30pm, featuring as many workshops as possible)
- Space requirements: classroom or hall
- All equipment is provided, including micro:bits and Chromebooks if needed.
- Curriculum links: Computing and Science

Cost

The workshops are currently free in 40 towns and cities across the UK but funding fluctuates at different times of year so please enquire directly with Digit<all>.

If your area isn't covered, costing is £350 for a half-day of workshops and £600 for a full day.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Engineering
    • Physics
    • Electronics, robotics and programming
    • Space and aerospace engineering

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Problem solving - Finding solutions to challenges

  • Teamwork - Working cooperatively with others to achieve a shared goal

What the teachers say

We would love to read all about your time with this experience!

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Careers resources