Back to experiences

Workshop

Learn About Energy Through Play

Discover Energy with Megawatt! Megawatt combines hands-on resources and an engaging card game to teach about energy, climate change, and sustainability.

Learn About Energy Through Play

Is this experience available at your school?

Check here, it just takes a second. If it's not available we'll direct you to experiences that are!

A hands-on, engaging experience for your students to learn about energy generation and sustainability. Megawatt is an award-winning card game supported by resources developed specifically for KS3 and KS4 Physics and Geography.

Students will be engaged and inspired about energy, build science capital and develop key skills like problem-solving and communication - all while having fun!

Megawatt's DBS-checked energy experts are well-placed to answer any questions your students may have about energy or potential careers.

Benefits of Megawatt

  • Engaging: 93% of students find Megawatt workshops fun, engaging and informative
  • Cross curriculum learning: Megawatt covers Science and Geography, as well as sustainability and environmental education
  • The game is extensively supported by lesson plans, posters and STEM teaching material
  • Megawatt's team will deliver a full day of engaging workshops built around the game. Just find a suitable date and they'll handle the rest

Recommended by Teachers

100% of teachers would recommend Megawatt to other teachers after attending a workshop themselves.

Capacity

Megawatt workshops are suitable for up to 60 students at a time. They can deliver a full day of workshops to 60 students, or two half day workshops to cater for up to 120 students.

Cost

Megawatt understands school budgets are tight. They offer the Megawatt workshops and resources for free to state-funded schools by working with sponsors who provide the funding. You can register your interest in sponsorship via their website.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

Subjects and topics

    • Engineering
    • Physics
    • Energy and environment
    • General engineering

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Linking curriculum learning to careers
  • Encounters with employers and employees

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - Using imagination and generating new ideas

  • Listening - Receiving, retaining and processing information

  • Problem solving - Finding solutions to challenges

  • Speaking - Transmitting information or ideas

  • Teamwork - Working cooperatively with others to achieve a shared goal

What the teachers say

We would love to read all about your time with this experience!

Log in to write a testimonial
Icon representing Secondary education Secondary
Speaker

STEM Ambassadors

STEM Ambassadors from a wide range of STEM-related jobs to help bring subjects to life!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Free
Icon representing Secondary education Secondary
Trip

Network Rail STEM Lab

Interact with Network Rail employees and engage in a range of STEM-related activities linked to the rail industry.

  • Ages 11 to 16
  • Offsite
    • Milton Keynes
    • Milton Keynes
  • Half a day
  • Free
Icon representing Secondary education Secondary
Workshop

Electronics Everywhere

An engaging, practical way for teachers to deliver the fundamentals of electronics.

  • Ages 16 to 18
  • In-school
  • 1 to 2 hours
  • Free
Icon representing Secondary education Secondary
Workshop

Super Stixx Engineering Challenge

Students learn hands-on how engineers think & work while developing their problem solving and teamworking skills.

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
Icon representing Secondary education Secondary
Workshop

Drone Coding and Engineering

Learn to code a drone, overcome challenges, discover how engineers work and how you could use drones in the future!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
Icon representing Secondary education Secondary
Workshop

Sphero Engineering Build and Race

Design and build a chariot to attach to the Sphero and carry a Lego figure around our race track!

  • Ages 11 to 18+
  • In-school
  • Half a day
  • Cost applies

Careers resources